The programme consists of the following disciplines

Directing for new audiovisual media

This programme is focussing on methods and practices in the development of visual stories across media, like films, series, games, VR and other new media. The programme has a special focus on the development of visual universes (storyworlds) and stories, from linear to interactive media.

 

The candidates from this programme will, in close co-operation with other artistic functions (like producers, scriptwriters, production designers and other creative disciplines), be able to help develop media products from idea to final concept. They are expected to be able to lead the development process based on a theoretical and practical knowledge of vision, dramaturgy, cinematurgy, game and interaction design. They shall also be able to work methodically with the development of their own personal artistic expression, thematically as well as visually.

 

Learning goals:

By end of the programme the student shall be able to:  

  • Facilitate and lead the development of visual media products from idea to finished concept.
  • Work methodically with a personal thematic and visual expression.
  • Work methodically with development tools, like Storyworlds.
  • Convert vision, script and storyboards into dramatic visual form.
  • Direct actors.
  • Direct animators (VR/interactive media).
  • Practically facilitate processes and choose methods according to format.
  • Convert a cross-media project into high-concept, pitch, sales package and presentation.

 

Scripts for serial formats – web and TV series

The goal of the programme is to educate writers for TV and web series, and conceptual writers for new formats like VR. The programme requires experience from writing for visual formats.

There will be reviews of a number of cases within TV series, web series and VR projects, and an introduction to how a writer or conceptual writer works within a writers' room.  The students will also perform a number of practical exercises that are finalised by the Master production, which will be a larger web/TV series or a VR project description, including a pilot script.

  

Learning goals:

By end of the programme the student shall be able to:

  
  • Organise and lead the development of a web/TV series and a VR project.
  • Work methodically with a personal thematic expression.
  • Have thorough knowledge of working with character building and character arcs.
  • Prepare an expanded project with an accompanying character bible + synopsis + pilot script/VR project.
  • Co-operate with others during the creative process, like directors, producers, visual designers, and can lead a writers' room.
  • Pitch and present the project for national and international financiers and distributors.

 

Creative entrepreneurship

Students in this programme shall, in co-operation with other creative disciplines, be able to develop media products from idea to finished concept. Through new theoretical and practical knowledge about vision, dramaturgy, cinematurgy, creative management, market understanding, and entrepreneurship, they will participate as creative co-creators and lead the process onwards to fully developed productions. Through presentations of projects, the students will gain access to a network of national and international co-operative partners and distributors.

  

Learning goals: 

By end of the programme the student shall be able to:

  
  • Co-operate with directors and other artistic participants, and facilitate and lead the development of audiovisual media products from idea to finished product.
  • Facilitate the framework of resources for productions, both as regards time and economy, and convey this to the other artistic participants.
  • Plan and develop financing plans for productions.
  • Develop and evaluate strategies for international co-productions.
  • Initiate and develop distribution and sales deals.
  • Build a complete concept with a market plan and presentation to investors, financiers, co-producers and other partners.
  • Work goal-oriented with a product launch based on collecting data.
  • Facilitate and present a pitch in co-operation with directors and other artistic participants.

 

Directing for conceptual documentaries

This programme is focussing on methods and practices in the development of conceptual documentary series for TV and/or individual documentaries for new platforms and formats. The programme has a certain focus on a combination of personal expression and the new distribution channels. The programme requires experience with cinematic craft and artistic methods, with the point of departure in each student's personal formal language and circle of subjects.

This discipline is suitable for directors of fiction and documentaries, TV journalists as well as journalists, cinematographers, film editors, producers, TV producers, and others with experience from directing documentaries.

  

Learning goals:

By end of the programme the student shall be able to:

 
  • Facilitate and lead the development of documentary series from idea to finished concept.
  • Work methodically with a personal formal language, thematic and visual expression.
  • Practically facilitate processes and choose method according to format.
  • Develop concepts and visual sketches for a documentary series.
  • Produce a “project bible” and visual sketches for a longer serial episode.
  • Produce pitch material (visual concept, pilot as well as showreel).
  • Pitch and present a project for national and international financiers and distributors.

 

Design for post-production

The programme builds upon the understanding of the narrow and eventually almost invisible divider between the editor and the sounddesigner, focussing on creative post-production within sound and editing from serial formats to documentaries and new visual media. The point of departure will consistently be the individual student's personal formal language, capability of analytical understanding, co-operative ability, and, not least, artistic drive and motivation.

  

The programme involves close co-operation with students within the other disciplines, where the understanding of editing, sound design, music, Digital Visual design and VFX for all formats and genres are factors forming the basis for raising the consciousness of the student's role, as a creative participant and significant contributor in working with visual media and expressions.

   

Learning goals:

By end of the programme the student shall be able to:

  
  • Be the artistic expert on post-production, regardless of formats and genres.
  • Exploit the dramaturgical elements of sound and editing, regardless of formats and genres.
  • Exploit the importance of technology for advanced editing or sound design. 
  • Demonstrate increased insight into music and post-design and have acquired working methods on an advanced level that contribute to an intimate interaction between all the storytelling elements as regards music, editing and sound in the total audiovisual production, independent of genre and format decision.
  • Act as a team leader and artistic responsible for advanced post-design in close co-operation with directors, producers, game designers and others with whom it is natural to co-operate.
  • Be a promoter for advanced cross-media productions.

 

Composing for visual media 

This discipline is about creating music for fiction films, documentaries, games, VR and visual stories – in short: composed music across all formats.

The programme is offered in co-operation with the Norwegian Academy of Music.

  

For more information about the programme: see  www.nmh.no

 

Sist oppdatert: Tor Magne Roaldseth 04.09.2017

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